DEVLOG-5


What I was able to achive this week

  • Implemented a functional lobby using Unity Gaming Services, allowing the host and clients to connect independently

  • Enforced lobby size constraints: a minimum of 4 players, with capacity increasing in steps of 2 (i.e. 4 → 6 → 8…)

  • Created a temporary test lobby scene where the host and joined clients assemble before gameplay


  • Planned a full-featured lobby UI to replace the test scene, where players will:
  1. Reveal their assigned role (Driver or Shooter) for Round 1
  2. Understand that roles will swap between rounds to ensure balanced play

Refference:

I took reference from: CodeMonkey's Video

 

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