DEVLOG-5
Wreckfest-Devlog » Devlog
What I was able to achive this week
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Implemented a functional lobby using Unity Gaming Services, allowing the host and clients to connect independently
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Enforced lobby size constraints: a minimum of 4 players, with capacity increasing in steps of 2 (i.e. 4 → 6 → 8…)
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Created a temporary test lobby scene where the host and joined clients assemble before gameplay

- Planned a full-featured lobby UI to replace the test scene, where players will:
- Reveal their assigned role (Driver or Shooter) for Round 1
- Understand that roles will swap between rounds to ensure balanced play
Refference:
I took reference from: CodeMonkey's Video
Wreckfest-Devlog
Project for Connected Games Development
Status | In development |
Author | ThatTanishqTak |
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