DEVLOG-4


Here’s the updated changelog with your new lobby-system entry aligned to the same style:

  • Lobby System Implemented Matches now require a minimum of four players connected before the game can start. Players join the lobby and, once the fourth player joins, the match automatically begins—ensuring full teams and reducing wait-time confusion.


I took reference from: CodeMonkey's Video

  • Driver-Shooter Assignment Bug Resolved The team-creation routine was inadvertently granting both vehicle and turret authority to a single client. We refactored the role-assignment logic so that exactly one player per team controls the car (Driver) and one controls the gun (Shooter) every round.


  • I took reference from: This Disscussion

    Camera Spawn Height Corrected Clients were previously spawning with the camera at an incorrect Y-axis position, resulting in awkward angles and clipping. The spawn-camera routine now sets the camera’s height to match the player’s rig, ensuring a consistent, clear view on level load.

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