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DEVLOG-6
May 06, 2025
by
ThatTanishqTak
This weeks milestones Established independent input authority for vehicles and turrets: the designated Driver now exclusively controls car movement, while the Shooter operates the turret cannon Also t...
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DEVLOG-7
May 06, 2025
by
ThatTanishqTak
The Game is COMPLETE Stabilized Team Formation Resolved edge-case bugs in the team/role assignment logic to guarantee exactly one Driver and one Shooter per team every round. Rockets feature distinct...
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DEVLOG-5
May 06, 2025
by
ThatTanishqTak
What I was able to achive this week Implemented a functional lobby using Unity Gaming Services , allowing the host and clients to connect independently Enforced lobby size constraints: a minimum of 4...
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DEVLOG-4
April 29, 2025
by
ThatTanishqTak
Here’s the updated changelog with your new lobby-system entry aligned to the same style: Lobby System Implemented Matches now require a minimum of four players connected before the game can start. P...
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DEVLOG-3
March 08, 2025
by
ThatTanishqTak
Over the past two weeks I’ve focused on cleaning the code and making a more maintainable foundation rather than adding new features: Code & Asset Cleanup I removed some scripts, redundant networked...
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DEVLOG-2
February 17, 2025
by
ThatTanishqTak
Changed Networking Framework Switched from Fusion 2 to Netcode for GameObjects to gain control over spawning, RPCs, and network variable synchronization. Among Us–Style Pre-Round Lobby Players can v...
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DEVLOG-1
February 04, 2025
by
ThatTanishqTak
Week 1 Development Log Project Phase: Setup Accomplishments: Player Prototype & Controls: Included a controllable player character to the scene. Implemented basic input handling (movement, rotation, c...
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