DEVLOG-2


  • Changed Networking Framework

    • Switched from Fusion 2 to Netcode for GameObjects to gain control over spawning, RPCs, and network variable synchronization.

  • Among Us–Style Pre-Round Lobby

    • Players can view their assigned role (Driver or Shooter) before the match begins.

    • Integrated loadout selection, allowing each participant to choose their vehicle and weapon for the upcoming round.


  • Added A Basic GameManager
    • This script is responsible to handle some basic task on the client side, such as exiting the application


Planing Phase:


Upcoming Milestones

    • Finalize UI polish for the lobby screen (player list, readiness indicators).

    • Implement server-validated lock-in of selections and seamless transition into the arena.

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