DEVLOG-2
Wreckfest-Devlog » Devlog

Changed Networking Framework
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Switched from Fusion 2 to Netcode for GameObjects to gain control over spawning, RPCs, and network variable synchronization.
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Among Us–Style Pre-Round Lobby
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Players can view their assigned role (Driver or Shooter) before the match begins.
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Integrated loadout selection, allowing each participant to choose their vehicle and weapon for the upcoming round.
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- Added A Basic GameManager
- This script is responsible to handle some basic task on the client side, such as exiting the application

Planing Phase:
Upcoming Milestones
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Finalize UI polish for the lobby screen (player list, readiness indicators).
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Implement server-validated lock-in of selections and seamless transition into the arena.
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Wreckfest-Devlog
Project for Connected Games Development
Status | In development |
Author | ThatTanishqTak |
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