DEVLOG-3
Over the past two weeks I’ve focused on cleaning the code and making a more maintainable foundation rather than adding new features:
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Code & Asset Cleanup I removed some scripts, redundant networked GameObjects, and unused assets, basicaly I streamlining the folder structure and cutting down on alot of clutter.
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Project Refactoring Consolidated and refactored some important systems so that all networking logic now lives in a consistent, easy-to-navigate hierarchy.
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Academic Commitments I also completed a demanding Machine Learning/Deep Learning assignment, which meant pausing new gameplay work to meet that deadline.
While there aren’t any flashy new mechanics to show right now, the codebase is in much better shape and ready for rapid iteration going forward.
Wreckfest-Devlog
Project for Connected Games Development
Status | In development |
Author | ThatTanishqTak |
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