DEVLOG - #2
NOCTURNAL (!ON HOLD!) » Devlog
Today I worked on the save and load mechanic for the game, I wasn't able to complete it as I want to implement a "save slot system" and turns out it is much more difficult to implement than I first imagined.
In addition to this I reworked some aspects of the main menu and moved away from the multiple scenes to using toggleable canvas in the same main menu.
I still haven't worked on the enemy textures/sprites and they remain just white squares, honestly the in-game UI is still barebones but I hope to start work on it soon........ I hope so
Plan for tomorrow is to complete the enemy behavior and maybe add some animations during enemy spawning and de-spawning
Get NOCTURNAL (!ON HOLD!)
Download NowName your own price
NOCTURNAL (!ON HOLD!)
Can you survive?
Status | Prototype |
Author | ThatTanishqTak |
Genre | Shooter |
Tags | 3D, Endless, First-Person, FPS, Point & Click, storygame, Unity |
More posts
- DEVLOG - #16Apr 10, 2024
- ALPHA V0.1!!!!Apr 04, 2024
- DEVLOG - #15Apr 03, 2024
- DEVLOG - #14Apr 01, 2024
- DEVLOG - #13Mar 11, 2024
- DEVLOG - #12Mar 06, 2024
- MINILOG-3Mar 02, 2024
- I'M BACK!Feb 27, 2024
- AnnouncementFeb 06, 2024
- DEVLOG - #11Feb 01, 2024
Leave a comment
Log in with itch.io to leave a comment.